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Glossary ​

Plain definitions of the words used in these docs, in alphabetical order.

A ​

Acceleration ​

How quickly a drone changes its speed, in metres per second per second (m/s²). See Flight limits and separation.

Adjust clip ​

A colour clip that changes the hue, saturation and lightness of selected slots for a stretch of time, without changing the original. See Colours Manipulator.

Airburst smoke ​

A pyro product that bursts into a cloud of smoke in the air. It is used in daytime shows. See Pyro and fireworks.

Algorithm Bypass ​

A clip on the Launch Pad that switches off chosen limits for a stretch of time, so drones play your animation as designed. See Algorithm Bypass.

Altitude ​

Height. In the Safety tab, it means the height of the highest slot above the origin, not above the ground.

Audio element ​

The soundtrack of a show. It plays with the playhead and can go into a rendered video. A show has one Audio element, with one or more clips. See Audio.

B ​

Bake ​

The step where the Celestium servers turn your design into final flight paths and colours for every drone. Each bake is stored as a numbered version. See Baking and playback.

Bake engine ​

The part of Celestium that runs a bake on the server.

Bake mode ​

The read-only player in the editor for one baked version. You leave it with Exit.

Bake version ​

One stored result of a bake, numbered v1, v2, v3 and so on. New bakes never replace older ones.

Bounding box ​

The smallest box that holds all the slots or drone positions. It gives you the width, depth and height of a formation or show.

C ​

Catalog ​

See Pyro catalog.

Channel ​

One row on the timeline for one kind of action on an element. The kinds are Transform, Effects, Colors, Pyro, Drones, Waypoints and Audio. A channel holds clips or keyframes. See Timeline.

Charge ​

One unit of a pyro product loaded on a drone. Each charge fires once.

Checks tab ​

A tab in the bottom panel, available in Bake mode, with charts of the baked show over time. See Safety checks.

Clip ​

A block on the timeline that makes something happen for a stretch of time, such as flying to a formation or showing a colour. You can move and resize most clips.

Colour clip ​

A clip on a Colors channel that lights drones, such as Solid, Gradient or Sparks. See Colours.

Colour effect ​

A clip that changes light that is already there, such as Reveal, Fade, Pulse, Chase or Shine. See Colour effects.

D ​

Dashboard ​

The page that lists your shows. See The Shows dashboard.

Drone number ​

The number of a drone on the launch grid. It names its .fsp file and appears in the Pyro report.

Drones channel ​

The channel on a Launch Pad that holds the Takeoff, Track, Return and Algorithm Bypass clips. It tells the fleet where to fly and when.

Drones view ​

The view mode that shows the drones themselves. The others are Wireframe and Slots. Bake mode always starts in this view.

E ​

Element ​

Anything in your show that appears in the Hierarchy panel, such as a shape, a text or a Launch Pad.

Environment ​

The settings for where the show takes place: the origin, the map and the ground. See Show and Environment.

Exit ​

The button that leaves Bake mode. It appears in the top bar and in the banner.

F ​

Formation ​

The picture the drones make in the sky, built from slots.

Formation Group ​

The container that holds the elements of one formation. A Track clip flies drones to a Formation Group, and they fill the slots of everything inside it. See Formations and groups.

FPS ​

Frames per second: how many times per second something is stored or drawn.

FSF ​

The file format for sharing one Formation Group between shows (.fsf). See Share formations.

FSP ​

The flight file format of Celestium (.fsp). There is one file per drone, holding its positions, colours and pyro cues. See Export FSP flight files.

G ​

Gerb ​

A firework that sprays a stream of sparks downward from the drone for a few seconds. See Pyro and fireworks.

Gizmo ​

The handles in the viewport that you drag to move, rotate or scale the selection.

Group ​

Short for Formation Group.

H ​

Heading ​

The direction something faces, as a rotation around the vertical axis.

Hierarchy panel ​

The list on the left of the editor that shows all elements of your show. See Hierarchy panel.

I ​

Ignite clip ​

A clip on a Pyro channel that fires a pyro product. See Pyro and fireworks.

Ignition ​

The moment a pyro charge fires.

K ​

Keyframe ​

A saved value at one moment on the timeline, such as a position. The app moves smoothly between keyframes to make an animation. See Transforms and keyframes.

L ​

Launch grid ​

The pattern of positions the drones start from and return to.

Launch Pad ​

The element that holds your drones: how many there are, where they stand, what they carry, and their flight limits. See Launch Pad.

LED ​

The light on a drone. Drones stay dark unless a colour clip lights them.

Loadout ​

See Pyro loadout.

M ​

Min separation ​

The closest distance allowed between the centres of two drones in flight. The default is 2 m. See Flight limits and separation.

Motion effect ​

A clip that adds ready-made movement to an element, such as a wiggle or a wave. See Motion effects.

O ​

Origin ​

The real-world point the show is built around, given as latitude and longitude. You set it in the Environment.

Override Constraints ​

A section in the Properties panel of a Takeoff, Track or Return clip that sets different limits from that clip until the next drone clip.

P ​

Path ​

An element that plays an imported animation, where each slot follows its own recorded flight. See Animated paths.

Playhead ​

The marker on the timeline that shows the current moment of the show.

Point cloud ​

An element made of points you can edit by hand. See Point clouds.

Preview ​

The quick simulation shown while you edit. Drones fly straight lines and can pass through each other. Only a bake shows the real routes.

Project menu ​

The menu that opens when you click the show name at the top left of the editor. It holds rename, import, export and delete.

Properties panel ​

The panel on the right of the editor that shows the settings of the selected element or clip. See Properties panel.

Pyro ​

Fireworks and smoke effects carried by drones. See Pyro and fireworks.

Pyro catalog ​

The list of pyro products available in a show. Open it from the top bar. See Pyro and fireworks.

Pyro channel ​

In a drone's loadout, one of its three pyro outputs: CH 1, CH 2 or CH 3. On the timeline, Pyro is also a kind of channel that holds Ignite clips.

Pyro loadout ​

The list on the Launch Pad that says which product each drone carries on each pyro channel.

Pyro report ​

A printable document for pyro technicians, with stock, placement and firing times. See Pyro report.

R ​

Render ​

To make a video file from a baked show. See Render a video.

Return clip ​

A clip on the Drones channel that flies the drones back to their launch grid positions.

Routing ​

The work of finding a safe path for each drone, keeping drones apart and within the limits. Routing happens during the bake.

S ​

Safety pre-check ​

The live estimate that compares your design with the flight limits while you work. You see it on the Safety button and the Safety tab. See Safety checks.

Separation ​

The distance between two drones. See Min separation.

Show ​

Your whole project. Show is also the top element in the Hierarchy panel, which holds your formations.

Slot ​

One point of a shape that a drone will fly to. A formation with 200 slots needs 200 drones to be complete.

Spacing ​

The distance between neighbouring positions on the launch grid. The Launch Pad shows it in the Grid section.

Spline ​

A line or curve you draw, which drones are spread along or inside. See Splines.

Statistics panel ​

The panel on the right in Bake mode, with measured values for the baked show. See Baking and playback.

T ​

Takeoff clip ​

A clip on the Drones channel that sends the drones from the launch grid to their first formation. By default the drones leave in waves. See Drone events.

Timeline ​

The panel at the bottom of the editor where you place everything in time. See Timeline.

Track clip ​

A clip on the Drones channel that flies the drones to a Formation Group. You drag the group onto the clip. See Drone events.

Transform ​

The position, rotation and scale of an element.

Transition ​

The flight between one formation and the next.

Trim ​

To keep only part of something. In the export dialogs, it means choosing a start and end time.

V ​

Viewport ​

The large 3D view in the middle of the editor. See Viewport and navigation.

W ​

Workspace ​

The personal or team space that your shows belong to. See Sign in and workspaces.