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Top bar ​

The top bar holds the commands for the whole show. This page walks through every control from left to right, so you can find any command and know when it is available.

The top bar

Back to Projects ​

The arrow at the far left closes the editor and returns to your shows. Unsaved changes are saved on the way out.

Project menu ​

The show name next to the arrow is a menu. Long names are shortened, and hovering shows the full name. The top of the menu repeats the name and shows the drone count. During bake playback it also says which bake is loaded.

The project menu

These items are always in the menu:

ItemWhat it does
Rename…Changes the show name.
Project settings…Opens the show's project page, with details such as its origin and drone count.
Import SVG / image…Opens the import dialog. See Images and SVG.
Import formation…Loads a .fsf file and adds it under the Show. See Share formations.
Dark / LightUnder Appearance. Switches the app theme. See Viewport and app settings.
Delete project…Deletes the show, its scene and its bakes for everyone. You must type the show name to confirm.
All projectsReturns to your shows.

The export part of the menu depends on what you are doing.

While you areGroup titleItems
EditingExport · designSelected formation (.fsf). Available only when a Formation group is selected.
In bake playbackExport · bake v…Flight paths… (FSP, zipped), Render video… (.mp4), Pyro report (PDF)

Flight paths, video and the pyro report need a bake, so load one from the caret on the Bake Show button first. See Export FSP flight files, Render a video and Pyro report.

During bake playback the two import items are unavailable. In a local draft, Rename…, Project settings… and Delete project… are unavailable because the draft is not a saved project.

WARNING

Delete project… cannot be undone.

Undo and Redo ​

The two curved arrows take back a change and put it back. An arrow is greyed out when there is nothing to undo or redo, and both are greyed out in Bake mode.

  • Undo takes back your last change. The key is Cmd Z / Ctrl Z.
  • Redo puts it back. The key is Cmd Shift Z / Ctrl Shift Z.

Undo covers the show itself: elements, clips, keyframes, settings and the Environment. It reaches back 100 steps. One drag or one slider move counts as one step. The history resets when you reload the page, and it does not cover the camera or the playhead.

Add ​

Add is where you create new elements. You can also open the same menu with Shift A, or with the + in the Hierarchy tab strip. It is not available during bake playback.

The Add menu

  1. Open Add. The search field is ready for typing.
  2. Type part of a name, such as sp for Spline, or a related word, such as music for Audio.
  3. Press Enter to add the highlighted result, or click any item.

Use the Up and Down arrow keys to move the highlight, and Esc to close the menu. Items you added recently appear at the top under Recent in this project.

GroupItems
ShapesCircle, Fill circle, Rectangle, Ellipse, Text, Helix, Mesh…
PathsSpline, Compound spline, Path
StructureFormation group, Point cloud, Launch pad
ShowAudio, Import SVG / image…

New elements are added under the Show. Launch Pads and Audio sit at the top level of the tree. New circles, rectangles, ellipses, helixes, meshes and splines start with one slot per drone in your fleet, or 50 slots if you have no fleet yet. A show can hold one Audio element, and you add more clips to it instead.

Local and Global ​

This pair decides which way the gizmo axes point. A gizmo is the set of handles you drag to move, rotate or scale an element.

OptionAxes followKey
LocalThe element's own rotation.Tab or L flips between the two
GlobalThe show's face and heading. This is the default.Tab or L flips between the two

Center and Pivot ​

This pair decides the point that rotation and scaling turn around.

OptionTurns aroundKey
CenterThe geometric centre of the selection. This is the default.. flips between the two
PivotEach element's own pivot point. Drag the amber dot in the viewport to move it.. flips between the two

Wireframe, Slots and Drones ​

These three buttons decide what the viewport draws. They change the view only, not the show.

The view mode buttons

Switching between Wireframe, Slots and Drones
ViewWhat you seeGood for
WireframeShape outlines only.Judging shapes without clutter.
SlotsOutlines and slot markers. This is the default.Designing and placing elements.
DronesThe fleet drones only, with no outlines, slots or Launch Pad surfaces.Previewing how the show will look.

Baking or loading a bake switches the view to Drones.

Environment and Pyro catalog ​

The next two icons cover show-wide things that are not elements.

Environment opens the Environment settings in the Properties panel. Click it again to close them. This is where the map controls live, so there is no separate map switch in the top bar. The Map section holds 3D map, Daylight, Show grid, Origin axes, Limit area and Radius (m). The Origin section sets where the show sits on Earth, and the Camera section saves your own home view. See Show and Environment and 3D map.

The 3D map behind a show

Pyro catalog opens the list of pyro products. See Pyro and fireworks.

Safety ​

The Safety button checks your design against the project limits while you work.

The Safety button

Button showsMeaning
Red with a numberThat many checks are more than 10% past a limit.
Amber with a numberThat many checks are past a limit, by up to 10%.
Green with a check markEvery check is within its limit.

Click it to see up to six rows, worst first. Click a row to move the playhead to that moment and select the element. See all → Safety tab opens the full list in the bottom panel. The menu header tells you whether project limits are active; without a Launch Pad there are no limits to check against.

Opening the Safety list

DANGER

These checks are estimates from your design. Only the bake confirms real flight values. See Safety checks.

Bake Show ​

Bake Show is the filled orange button. It saves your changes, then the bake engine calculates every drone's flight. The playhead stays where it is, so you can look at the same moment in the finished bake. If your latest changes cannot be saved, the bake stops so that it never runs on old data. A local draft cannot be baked.

The Bake Show button with its version menu

Button stateMeaning
Bake ShowReady to bake.
Baking… with a percentageThe bake is running.
Loading… with a percentageThe finished bake is downloading.
Bake failedSomething went wrong. A message explains why, and clicking the button tries again.

The small caret on the right lists your earlier bakes, with the version, drone count, length and date of each. Click one to load it. If you have more than 10 bakes, More… opens the full list.

In bake playback the button becomes a version badge such as Bake v3 with an Exit button beside it. See Baking and playback.

Help ​

The question mark at the far right opens a short menu: Keyboard shortcuts, Documentation, which opens this guide in a new tab, and Ask the assistant when the assistant is available. See Keyboard shortcuts.

Next ​

Learn to move around the 3D view in Viewport and navigation.